Crossbones: Information

The six continents:

  • Agenine: Home of the Kingdom of Agenine which dominates the continent. Its lands vary greatly in terms of climate.
    • The Kingdom of Agenine: The world's most powerful nation, possessing massive political and military influence.
      • Senka: A territory of the Kingdom, with limited sovereignity and a tropical climate.
      • Lyronil: Another territory of the Kingdom, it is the location of a signifigant Navy base.
  • Galadova: This large continent is home to a union of five smaller nations.
    • Scotica: A populous nation of mostly poor people, with a highly uneven distribution of wealth. Member of the Galadova Alliance.
    • Ebera: A small nation known for its rich culture. Member of the Galadova Alliance, despite having no mainland territory.
    • Itias: A religious nation where the government is run by the church and many laws are imposed. Member of the Galadova Alliance.
    • Floretaia: A highly commercialized country with significant agriculture and industry. Member of the Galadova Alliance.
    • Anglium: A militaristic country with a powerful army and impressive weapons industry. Member of the Galadova Alliance.
  • Ponotosor: A small continent located in the center of Narquise.
    • The Pontosor Republic: This nation includes the entire continent of Pontosor and is quite wealthy.
      • Mirova: A tiny island that is nonetheless wealthy due to its plentiful gold reserves.
  • Escthia: A content with abundant natural resources and a chilly climate.
    • The Escthian Empire: A very wealthy nation that uses its vast natural resources to keep the other nations dependent upon it. Its people speak a different language.
      • Anticus: A neutral nation that enjoys good relations with every surrounding country. Many of its people speak both Escthian and the Common tongue.
  • Oslaia: The northernmost inhabited continent, its people are hardy but dislike outsiders.
    • Oslaia: This cold nation's people strongly dislike outsiders, and give outsiders few reasons to like them in return.
      • Virandia: A territory of Oslaia, the nation's wealthiest people live on this warmer island.

The four oceans:

  • Narquise: This ocean, located in the center of the world, has the clearest and calmest waters.
  • Borea: The north ocean, where the water is cold and choppy.
  • Penuria: Called the sea of misery, this ocean is unusually foggy and difficult to navigate.
  • Tonerre: An ocean with unpredictable weather conditions, as its currents run from the equator to the south pole.

Organizations of the world:
  • The Royal Naval Fleet of Agenine
    • The majority of the Kingdom's military lies in its Navy. Agenine's massive military spending in a time of peace has led to tensions with other nations; for now, the peace is stable, but the Kingdom refuses to curb its spending. The Fleet is unequaled in size and power; fortunately for pirates, the majority of Naval officers don't care to get their hands dirty dealing with "common criminals".
  • The Trade Federation
    • A huge international trader's guild, with members from every civilized country except Escthia. It was created with the intention of protecting the merchants and traders of the world, but the Federation gradually shifted toward greatly favoring its wealthier members. Although it possesses massive political influence, the governments of the world are largely unable or unwilling to deal with the innumerable pirates on the seas; this led to the Federation's decision to create its own private army of mercenaries. Overall, the organization is disliked by both pirates and political groups; ironic, considering that both depend on the wealth of the merchants.
  • The Knights of Poseidon
    • The Knights of Poseidon is the title of the Trade Federation's loosely organized mercenary army. Created in response to the major governments' indifference to the Federation's trouble with pirates, the duty of the Knights is limited almost exclusively to pirate hunting and protecting cargo ships. Despite the group's noble-sounding title, the majority of the Knights are little more than a pack of bloodthirsty bounty hunters, many of whom are no better than the pirates they hunt. It is not uncommon for a member to completely disregard orders or to fight with other members over a target. Pirates consider them their worst enemies, and a battle between a powerful pirate and Knight can make headlines around the world.
  • The Archpirates
    • Not an organization in any sense of the word, the Archpirates are the most wanted pirate captains in the world -- ie, those with the highest bounty on their heads as designated by the Trade Federation. Archpirates are labeled as such for their extraordinary power and numerous notable acts of piracy. There are few pirate hunters willing or able to go after such targets, but fortunately their ranks are usually kept thin by in-fighting.

Other Stuff
  • Bounties
    • A bounty is the value designated (by the Trade Federation) as the reward for bringing in a specific pirate, usually dead or alive. Typically, the pirate--captured or killed--is brought to a Federation office and identified, and the person who brought them in is paid. The payment is only 75% if they are brought in dead, with the exception of the Archpirates, who are nearly impossible to subdue. Those who bring in a pirate for the bounty but are not members of the Knights of Poseidon recieve 10% less than the listed price. After the hunter has departed, the Federation will cooperate with the local government to punish or dispose of the pirate (depending on whether they are dead or alive). A pirate with a bounty of 150,000,000 or higher is classified as an Archpirate. The first bounty a pirate recieves is usually around 10,000, but it varies depending on their power and acts of piracy.

  • Currency
    • Dubloon: The most prevalent form of currency in the world is the Dubloon. These gold coins are minted by the Trade Federation in cooperation with most of the world's nations. Even in countries that have their own standardized currency, the Dubloon is widely accepted.

    • Xien: A more valuable gold coin used in Escthia. The exchange rate is approximately D2.5 : X1.0. The coins have a unique oval shape.