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Need help Tile Molesting 
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Joined: Tue Jun 19, 2012 4:59 am
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Post Need help Tile Molesting
Hey guys, Maybe you might have better luck then I have been having with this. I have been trying to graphic hack the sprites for Beyond Oasis with Tile Molester(TM), But for the life of me I can't get the thing to co-operate. I am fairly new to Tile Molester so I'm not entirely sure what settings to change to make these align properly;I have tried for so many hours different block sizes(currently at 1,4 in image, Closest I got), Row interleave I/O, and column adjustment to no luck.
Image
Tile Layer Pro had a Tile arranger window. The Program is even worse at aligning this game it seems, but it at least allows me to drag the tiles to a separate window and puzzle them together. Is it possible to directly puzzle pieces together on the rom through TM without having it readout all crazy- or does it have a tile arranger window I can't seem to find?

The follow question is twofold:
First, the best way to go about graphic hacking- would it be easier to edit sprites outside of TM and then just replace the tiles in the rom through TM, and if so How do I load sprite from an Image file like a gif to read in TM.
or
Second, Just edit the sprites directly in TM- which all I would need help with is getting the darn thing aligned.


And finally a generic Sprite Question; a good one for Grim to answer I think, given that he has sprite ripped these characters before. Are all individual Character Sprites the same amount of tiles? I ask because with a game like Pokemon the Character sprites are very very clearly 4 tiles, but in Beyond Oasis I have yet to get Ali to fit in under 24 tiles but I have also gotten him to fit "better" with 28 tiles. I am curious if he is supposed to fit magically in between but more curious if sprite1 is more tiles then say sprite20 while the character is doing something like jumping?

I have attempted Google, but to be honest the amount of Genesis Spriting info is very Slim compared to the huge quantity of Pokemon, Mario and Zelda Spriting- All of which also seem to have much easier time aligning sprites in TM.

I appreciate answer to any of the questions.


Tue Jun 19, 2012 12:43 pm
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Post Re: Need help Tile Molesting
Preface: I am not an expert at TM; I know how to use it but I'm an amateur at best. And I definitely don't know about using it to hack the graphics but I'll do my best.

So first things first: some games just won't line up perfectly (or anywhere close) no matter what you do. That's just a fault of Tile Molester; try GGD.

To import images you can do Edit>Paste From and import an image file. I have no idea how well that will work in practice though - for all I know it could completely keep the rom from working. As for editing in TM, it seems like it'd be a disaster even if you could get the graphics lined up but it should work.

And sorry to disappoint you, but when I ripped this game I did it from screenshots so I have no idea about your last question. And yes, there is a disappointing lack of information on Genesis tile viewing. In fact most tutorials out there are overly simplified and use games that take no effort at all as examples so they really don't help much.

Anyway, best of luck to ya.


Wed Jun 20, 2012 10:57 pm
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